A passion for audio started at 14, picking up a pair of drum sticks, a bass and having a few friends over to bash away in my parents garage.
This, followed by contemporary music education at the Campus of Performing Arts South Africa, led to deep passion not only for music, but audio for films and games as well.
Obsessively pursuing on that passion came Vancouver Film School where I studied Sound Design for Visual Media. Which led to the love of telling stories through sound.
As a graduate of the program, I have the tools and knowledge to not only tell stories through the use of sound, but to compliment any visual media that I am working with, in both the film and video game industries.
Summary of qualifications
More than 5 years experience and study in the audio field
Experienced in recording, editing and mixing sound for Films, Games and Television
Experienced in audio asset creation and implementation for games
Experienced in maintaining audio equipment and troubleshooting
Deep knowledge of studio workflows, microphones, mixers and recording techniques
Energetic and passionate with a “can do” attitude that works well in a team
“Dark Shot” (Video Game)
Creative Director / Project leader, Sound Designer, Composer
Dark Shot is a mobile video game I developed with a friend (Dani Kogan – Larian Studios)
It is a First Person, Horror Survival Game, based on Sound
Oversaw the entire project from initial idea to completion
“Voskhod” (Short film)
Re recording mixer, Dialog editor, Sound Effects Editor, Music Editor, Foley Artist
(Winner of the Norman McLaren award for Best Overall Short Film at the Montreal World Film Festival)
(Nominated for a Leo Award in the Student Category)
(Participant at the Cannes Short Corner section)
“Salva Nos” (Short Film)
Sound Designer, Music Editor, Foley Artist
(Winner of the Audience Award in the Powerful Grit Category at the NFFTY Film Festival)
“Bless You” (Short Film – Animation)
Sound Designer, Foley Artist, Re recording mixer
“Stick Shift” (Video Game)
Audio Lead, managed an audio team of 3, Sound Effects Editor, Managed implementation and final in game mix.
“Sandwich Hunter” (Video Game)
Audio lead, Managed an audio team of 4, Sound Effects Editor, Managed implementation, Sound Designer for the opening game cinematic
Anomaly Opening Night (Video Game)
Sound Designer and Sound Effects Editor
“The Afterlife of Edgar Allan Poe” (Short Film)
Sound Designer, Sound Effects Editor, Foley Artist.
Participated in the Global Game Jam Vancouver as part of the Tree of Audio, supplying audio and implementation to 7 game development teams over a 48 hour period.
I was audio lead on 2 student game collaborations responsible for audio asset creation, audio implementation and final mixing (VFS Productions)
Diploma in Sound Design for Visual Media Vancouver Film School (2014 – 2015)
Diploma in Music Production
Campus of Performing Arts South Africa (2012 – 2013)
ACM Intermediate Certificate in Music Production Academy of Contemporary Music (2012)
ACM Advanced Certificate in Music Production Academy of Contemporary Music (2013)
Dark Shot, mobile game for iOS, Android and mobile VR. Entire game taken from concept to completion as Creative / Project Lead.
Sound Supervisor as well as Primary Sound Effects Editor and Re recording Mixer for the film “Voskhod.” Which won the Norman McLaren Award for Best Overall Short Film at the Montreal World Film Festival (2015)
Scholarship winner in the Vancouver film School “My Year” video contest (2014)
Nominated for student of the year from the Campus of Performing Arts (2013)
- Sound Effects Editing
- Game Audio Implementation
- Dialog Recording
- Dialog Editing
- Dialog Restoration/ Clean up
- Field Recording
- Boom Operator/ On set Mixer
- Foley Artist/ Recordist
- Avid Pro tools
- Logic Pro
- Unreal Engine 4
- Unity 5
References available on request